Biscuits opened this issue on Oct 11, 2017 · 23 posts
wolf359 posted Tue, 31 October 2017 at 10:52 AM
I'm still figuring it out, but I do know that I can adjust the settings on clothing with a dForce modifier by material zone, and not just one for the entire garment.
I can do the same with my Dyncreator meshes&Optitex.
Have a look at the image of the leaping girl I posted earlier That model under her with Stiff ,medium& flacid
The colored hemispheres are all ONE static model with three different materials assignd in C4D( magenta ,green & blue) yet they collasped differently based on the stiffness settings set in optitex.
Understand this;** I think Dforce is the best thing Daz could have done along with fixing BVH import for G3/G8.**
But after staring at the 4.10.x installer exe sitting on my Desktop for the last few days I have decided not to upgrade to 4.10.x
This is because Dforce IMHO is needlessly hardware intensive for a basic cloth draping engine. and I have yet to see any decent walking Character animations done with it with self collission working
The image I posted above was simulated in 3-4 minutes with optitex on my gateway travel laptop: 1.3GHz Intel Pentium Dual Core SU4100 CPU along with Intel’s GMA4500MHD graphics, 4GB DDR2 RAM.
This animation was done on the same laptop
https://www.youtube.com/watch?v=Kg4NLVxQCuo
Since I am already getting my animated cloth sims done easily with MY own model meshes and Dyncreator& optitex I see no reason to use Dforce at this time.