VirtualWorldDynamics opened this issue on Oct 01, 2017 · 23 posts
VirtualWorldDynamics posted Mon, 06 November 2017 at 1:40 PM
Hello Kalosei,
I had to work on other projects. As said Philippe, "the ones paying the bills".
I restart the GPU development in the coming days.
There is a good news, GLScene which is the library I currently use in the program has a new version (1.5) which is 64 bits. The next version will perhaps be compiled in 64 bits. This will resolve many memory issues.
It will be important to avoid simulations with several hundreds millions of springs. Even on GPU.
Have a great day.
Gérald
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