Forum: Poser - OFFICIAL


Subject: Where is Poser going?

shedofjoy opened this issue on Nov 06, 2017 ยท 173 posts


3D-Mobster posted Tue, 07 November 2017 at 9:17 AM

//With all due respect, and even conceding some of your observations, let's not forget a couple of points. Poser was never meant to be a character driven program. It just kind of evolved that way. DAZ, in fact, was a spin-off of the company that first supplied Poser with it's original figures. And trust me, I have NOT been shy about criticisizing SM's lack of response to the growing threat of Studio. But in Poser's defense, Poser is just a small part of the SM machine. To be frank, I'm honestly starting to believe that SM is holding Poser back.//

But does it matter what it used to be or who copied who? Thats a lot of years ago now, Poser today is character driven as I see it and is its strongest feature. Everything evolve around the ability to use characters and figures. Whether they are humans or varies objects. The ability to import and work with these in order to create art is crucial for Poser I think. If Poser were only able to work with primitives supplied with Poser, there would be no use for it. I don't want to sound like im criticizing Poser as these discussion often gets misunderstood. I see nothing wrong in this, it might help SM to see what users want and don't want. And personally I don't see a problem between the varies program, I use those that will get the job done, doesn't matter if that envolve both Daz and Poser etc. What annoys me is that they cant find common ground so things made in one program would work equally well in the other.