shedofjoy opened this issue on Nov 06, 2017 ยท 173 posts
moogal posted Tue, 07 November 2017 at 7:31 PM
wolf359 posted at 8:14PM Tue, 07 November 2017 - #4317533
The great majority of Poser&Daz user are still framers So if SM's focus is on the software why implement bullet & soft bodyphysics such dynamics only really look good in animated movies.
Poser needs native figures that new users and merchants will embrace this did NOT happen widely for Sydney,simon ,alison,ryan rex roxy ,paul pauline et al.
People can croon all they want about how easy it is to use the legacy figures etc. But poser needs to grow its user base and that wont happen with native figures that are not embraced by the content producers and by NEW incoming users.
Gee, I wonder why most users are still framers... Outdated viewport, slow CPU based rendering, native cloth and hair simulations that take way too long to learn and set up properly. If Poser had a viewport like blender's Eevee I guarantee more people would start animating. But I could not disagree more with the importance of dynamics to still framing. When a person is seated, the buttocks deform differently according to surface... Breasts take a different shape when a woman is standing, leaning or laying down... Hair should fall naturally over the body and clothing... These aren't things that should have to be "fixed" for each and every frame with a morph, magnets, or the morph brush. Without actually modernizing the way figures work, without something like elastic implicit skinning to fix joint creasing and the intersections that occur in the most basic of poses, what exactly can new figures really bring to the table? I don't get the figure obsession. I mean sure, some are better than others, but I just don't imagine there will ever be a single figure that suits everyone's needs equally. What is now considered the best figure for Poser, and why is it not good enough? The problem with the legacy figures is that they should have been updated with each release in which they were part of the provided content, or left as an optional download with clear warnings regarding use. The community has made numerous improvements to a number of the official figures, it's a shame that none of those improvements ever make it back into the supplied content. Maybe if the base figures for every release were properly weight mapped, had soft bodies set up, didn't use Poser4 materials etc. their inclusion in the official content would actually be a selling point.