ObscuroArcanum opened this issue on Oct 05, 2017 ยท 22 posts
ObscuroArcanum posted Thu, 16 November 2017 at 1:29 AM
AmbientShade posted at 5:50PM Thu, 16 November 2017 - #4317986
Ah. Apologies for not being more clear on this. You can have multiple sessions, as long as you send each stage of the morph back to Poser and save the figure to the library in order to save your work. If you save the figure in a zbrush format or if you close or even restart/start new scene in Poser or zbrush, then the goZ connection will be lost. It still exists in the cache but for whatever reason Poser will no longer recognize it as being connected to the same version of the figure you're working on - i.e, can't read it - so if you try to send it back to Poser later, it will import as a new, separate OBJ.
No need to apologise. I know I can send my figure back to Zbrush each time I start a new session, picking up where I left off. I just found that a bit tedious and I found it much more comfortable to have a Zbrush project file saved so that I could just get back into working on my morph without having to establish the Zbrush-Poser handshake and then have an "physical" .obj file to be importing the facial morph onto my figure. Because these were also my first facial morphs I made in Zbrush, I wanted to keep things simple and also I am thinking ahead of when I need to port these V4/M4 characters I've morphed over to a Genesis figure. I don't know how well that will work, but if it doesn't I would rather have my .obj morph on-hand so I can use that as a reference in Zbrush to recreate the morph or something similar on a Genesis figure. (I don't plan on doing anything like this for a while. I'm getting comfortable in Poser with making morphs and clothing and props before I add DS into the equation.)
Also, for the character morphs that I'm creating for commissions, working on a Zbrush project file has the added benefit that I can us using the Layers inside Zbrush. Any major changes to the mesh I have a new Layer and the different areas of the face are isolated in their own layer, which made it incredibly flexible to make quick easy changes. Don't like the nose? Turn off the visibility of the nose Layer and start again.
AmbientShade posted at 5:50PM Thu, 16 November 2017 - #4317986
In order to send a morphed figure to zbrush with the morph active, you need to check the box that says 'Export Posed'. Alternatively (and I just discovered this tonight, after using goz for a few years now) - you can open the Settings dialog on the morph dial and set it's min and max values to 1.000. Then when you zero the figure it will only zero out the rotations and the morph will stay at 1.0000 and Poser will send the morphed version of the figure over to zbrush without having to check 'export posed'.
Hey, what a neat little trick! I will have to make a note of this for later! :D
AmbientShade posted at 5:50PM Thu, 16 November 2017 - #4317986
If you have your own system now then a lot of that might not be of much use, but it's there if you decide to experiment with it later. The same method applies to morphing the base OBJ for the figure via goz - the only difference is that you'd import it from the library, send it to zbrush as an object instead of a figure, and then export it as a morph target and reload it via the load morph target menu option in Poser.
Exactly. Once I have spent more time working in Zbrush and Poser, making morphs and content, I could end up tweaking my workflow to improve its efficiency and stability. Its useful to have information like this in one spot, rather than wasting hours and hours wading through the internet and finding 9-out-10 broken links to try and find something that was found 6 months ago and you need a refresher.
AmbientShade posted at 5:50PM Thu, 16 November 2017 - #4317986
Here's a link to a guide on creating INJ/REM files. Its rather old but it should still work. http://www.acrionx.com/3d_modelling_poser_tutorials/?pg=how_to_make_INJ_REM_Pose_files_for_Poser_custom_character_face_morphs
Any morph that spans two (or more) body parts is treated as a full body morph as far as I'm aware. I'm really not familiar these days with hand-coding INJ/REM files, but if I recall correctly, it will still inject the morph into the figure and set it for each body part that the morph affects, even if it is only one morph file that's being referenced. I use P11Pro which has a built-in morph injection exporter so I haven't needed to hand code injection files since I started using P11. I'm not 100% sure but 2014 may have the master synched option in the morph dial that is automatically checked on FBMs. So if you do need the morph to be separate morphs, then you can break them apart again by just unchecking 'Master Synched'. But that may only be a P11 feature.
Sorry for the wall of text, lol.
This tutorial is one of the ones I found, but running on zero sleep, stressed and sick it made very little sense to me and I just incredibly frustrated with it. Creating the INJ/REM files I've gotten worked out. Saving the figure as a .cr2 file, I then use Poser's Binary Editor to isolate the Zbrush morph and create the INJ file. Works like a dream. No mess, no fuss! :D And then for the body morphs that were made by spinning the dials, it's the same process of saving the .cr2 file but I then use Injection Pose Builder 1.5 to create the files. IPB was a bit of a pain to get to work, but now it does it's all good.
As for the master synched option... I can't say if Poser Pro 2014 has this or not because I don't know where to begin looking for it.
I'll give "Spawn Full Body Morph" a try and see if I can combine the head and neck morphs into a single injection. I don't need these to be separate, they just are because that was the way I knew how to make them. I would have liked the ear morph to be its own injection but something went hinky with it when I turned off the Layers of the rest of the face, keeping the ears isolated and my character in Poser deformed. I don't think it's nothing some more practice won't let me nut out so I can create a face and the ears and have the two separated so I can use the cute elf ears I make independently from the character they were originally made for.
lol No worries about the wall of text! It might be over a month after the fact but I'm just glad there is some helpful information coming in about this now. :)