ObscuroArcanum opened this issue on Oct 05, 2017 ยท 22 posts
ObscuroArcanum posted Thu, 16 November 2017 at 6:53 AM
AmbientShade posted at 11:49PM Thu, 16 November 2017 - #4318062
I checked in my 2014 game dev version and it's not there. It would have been in the morph settings menu when you click on the arrow to the right of the morph.
Not sure how to unlink morphs from fbms in 2014. It's been so long since I used 2014 it's easy to forget which features are in which version.
That's not a problem. It will be something for me to keep in mind when I'm working on future projects, having the neck included on the body morph when I create it in Zbrush rather than spinning the Poser dials. I will also experiment with my neck morph, if Spawning the full body morph to merge the face and neck will work for me.
I'm still learning how to read the flow of the topology, where I need to add the muscle definition and other details where I want them and for them to look anatomically correct. It might be something lots of people take for granted and it comes easy to them, but it's taking me a little time. When I was making my skin texture in Zbrush and was adding the displacement for the wrinkles on the knuckles etc, when it came to the elbows I put them in the wrong place! lol