Forum: Poser - OFFICIAL


Subject: Where is Poser going?

shedofjoy opened this issue on Nov 06, 2017 ยท 173 posts


ironsoul posted Thu, 16 November 2017 at 9:55 PM

Boni posted at 3:26AM Fri, 17 November 2017 - #4318109

RorrKonn: You've made one of the best points on the thread. Maybe we can shift gear and ask ... "Where do we WANT Poser to go?" (keep it positive guys).

Improve workflow - take a leaf out of Pixologic's book and focus on productivity as a selling point. The key would be to add to what's there and not replace existing functions. The following examples are focused on rendering as not familiar with rigging so will leave that to someone else

Parenting - extend to include "group of figures/props" - assign separate figures and objects to a group so they can be manipulated together
Material room - Add inheritance to simplify setting up materials eg head,torso,limbs inherit sss attributes from a parent material called skin.
Add instancing and allow it to instance from animation frames to allow quick crowd generation
Intelligent integration with toolsets like Substance painter/designer - for example link designer attributes with the animation palette
Better camera handling, ie drag and drop
Active lighting - adjust light HSV after render, add colour profiles

The idea is to let the computer do more of the repetitive work and allow the user to spend more time creating