Forum: Poser - OFFICIAL


Subject: Where is Poser going?

shedofjoy opened this issue on Nov 06, 2017 ยท 173 posts


moogal posted Fri, 17 November 2017 at 3:08 PM

I'd like to see Poser re-establish its identity. Whatever you use it for, there are likely only a few other options worth considering. You could use makehuman and a program like Max or Maya to render. You could use Manuel Bastioni Laboratory in blender. If you want to work with your current content your choices would be D|S, iClone, possibly Carrara or sticking with Poser.
Daz business model depends on brokered content, so I think that Poser needs to continue reducing a dependency on that. I know there are people who want to make money providing content for Poser, and who tend to feel that Poser needs a set of compelling base figures in order to drive that market. I think Daz will always have an edge there because it's their primary focus, their tools are just a delivery platform. Poser should be the program that lets you create the things people typically tend to buy for it, and should try to solve the problems of clothing and props being figure-specific, proportion changes breaking poses etc. If Daz are going to focus on glamour shots and pin-up art, it looks like iClone really wants to be the story telling program. And iClone is the only one of the three I would want to undertake a large animated production in. If every program played to their own strengths, is like a lot of users might find they are using the wrong one. Some Poser users rightly should be using D|S but are either too attached to Poser or maybe don't like Daz or for whatever reason refuse to use it. Some Daz users should probably be using Poser. Maybe they don't want to pay for it. Maybe they just don't know what its strengths are, the things it does that D|S does not. And of course, some Poser and D|S users should really take another look at iClone, even if just to see how much a program can mature in just a few releases.