libero opened this issue on Jun 16, 2017 ยท 175 posts
Male_M3dia posted Sun, 19 November 2017 at 6:37 AM
AmbientShade posted at 7:34AM Sun, 19 November 2017 - #4318254
You can export a grouped (or ungrouped) obj from Poser. I do it all the time without issue. The issue is exporting a rigged model from Poser. This is not a new issue and is easily overcome. As well there is plenty of info available for hdr lighting and every other type of lighting, along with info on just about every aspect of Poser you can think of. You have to be willing to use the information and ask questions when something isn't clear or there's an issue. Renderosity and SM both have extensive youtube channels with dozens of hours of training material all about Poser.
You can't export it for figure development. It exports incorrectly. This is why either you have to either use the original OBJ for making morphs, or you use Go-Z to send it to zbrush and save it from there. Even Vilters said it on the official poser forum, so your information on this matter is incorrect. One of my eariler M4 projects got rejected from QA because of this issue because i tried to do it all in Poser. I had to fix it in zbrush for it to pass. From that point on I learned not to export morphs in this manner from experience. All my new projects make use of JCMs for joint bends and flexes and MCMs for eye closes.. I would figure that would be difficult to do in Poser if I didn't have a copy of zbrush to grab a modified obj to morph for a jcm or mcm.
I also see you glossed of the HDRI issue. You can't use an HDRI directly that is an issue that you shouldn't have to look up anywhere.. and there was a freebie made to address that issue because the implementation was incomplete as I said.