Forum: Poser - OFFICIAL


Subject: Where has all the Poser content gone?

libero opened this issue on Jun 16, 2017 ยท 175 posts


Male_M3dia posted Sun, 19 November 2017 at 8:25 AM

AmbientShade posted at 9:22AM Sun, 19 November 2017 - #4318259

What feature doesn't exist? I don't know what you mean. You can export a grouped and welded obj directly from Poser into your runtime via the file menu.

You can import a welded obj and send it to zbrush via goz and create morphs that way.

You can also send a rigged and posed figure to zbrush via goz, create jcms and any other kind of morph and send it back to poser.

The thing you can't do is work on the model of a rigged figure that's been saved to the library because Poser does not keep that model welded when saved. That's the version of the model that has the welding issue. But once you redirect the cr2 to the master (welded) obj that you manually exported via the file menu, you can then bring that model into poser and work on morphs.

You keep repeating what I'm saying. Without using zbrush you can't export a correct obj for morphs using File-Export. It does not work, it breaks figures such as V4 up into groups that will not import as a morph correctly. That feature does exist. Are you advocating that users pay $800 to be able to save out objs from rigged figures that should be available in the program? A wielded figure may export correctly, but that's not what's on the market today, is it? Vendors can only work with what's available, not things that are hypothetical. This problem has not been fixed, just worked around or as you seem to be saying "use another figure that will work".