Forum: Poser - OFFICIAL


Subject: Impact of Poly Count for Props vs. Figures?

perpetualrevision opened this issue on Nov 17, 2017 ยท 22 posts


3D-Mobster posted Sun, 19 November 2017 at 10:14 AM

perpetualrevision posted at 5:13PM Sun, 19 November 2017 - #4318239

Here's an aspect of the scenario I described above that I still don't understand: why didn't the horse/rider pairs I'd so painstakingly posed and saved to the figure library load into the new scene file in precisely the same poses?

It took me forever to get each rider's hands positioned on the reins in a way that resembled the way my friends and I hold reins when trail riding, but when I loaded the horse/rider pairs into the new scene, neither rider's hands were actually touching the reins. Their feet were also no longer properly placed the stirrups but a few inches below or to the side of them. And one of the horses had her mane sticking straight up, instead of split to the right as I'd saved her with.

I swear if I didn't already have so much time, money, and effort invested in creating my graphic novel with Poser, I'd just ditch the graphic part and write the dang thing in words!

A possible cause to this can be due to you having saved the poses with IK turned on or your characters having IK turned on when applying the pose. All poses in my experience should be saved with IK turned off and applied to characters with it turned off as well. You should only have IK enabled while posing if you need to do some quick posing or need the feet or hands to stay locked. Once the pose is done you turn it off again. If you look closely on the character as you turn them off, you can actually see that the body parts (Hands, Feet) move a little, so after you have turned IK off, you should always check and fine tune hands and feet to make sure they are correct. After that you can save the pose.