libero opened this issue on Jun 16, 2017 ยท 175 posts
3-DArena posted Sun, 19 November 2017 at 12:26 PM
AmbientShade posted at 11:43AM Sun, 19 November 2017 - #4318245
3-DArena posted at 3:28AM Sun, 19 November 2017 - #4318154
I'll look into that. I hadn't heard of it, which is kind of the point. Poser isn't getting the same mainstream support in the stores for it's PBR system. I'd have happily paid for various hdri lights and even shaders. The offered Poser shaders/materials aren't for poser's PBR system that I've seen, but the same types of product for Studio includes PBR options.
You're a vendor. Why aren't you making some of this content that you're saying others aren't making? Honest question, not being snarky. Really. I realize there's a learning curve to the latest features and rendering (I'm working through that curve myself at the moment with materials), but the same is true with iray, etc. Making content is a constant learning process and requires continually updating your skills and toolset to meet the present requirements and expectations. If the customers aren't buying its because the content isn't there to be bought.
Rosity recently conducted a poll on Poser users and more than 50% of them were using P11 or higher. When you factor in P10 the numbers get closer to 75% or more.
Because the payout isn't there for me. I'll be honest, creating for multiple software programs takes time. If I'm creating for Poser and it flops that's time I could have created for Studio and had a successful product. At various times we live on my income, I honestly can't afford to create content that takes several days or a week and have it earn only enough for a starbucks coffee a day (which I don't drink, just making a point), unless the item is going to have long term sales as a back catalog item.
However, you missed my point. That "conversation" was in regards to Poser items looking as they did 10 years ago - which isn't an insult to the products, merely a reflection of the software. They do because even with all the changes to Poser the standard is the same. Most aren't using HDRI images or PBR settings in their renders. If the majority of the end users aren't using the latest bells & whistles then there is no reason to update one's software. No updating means no $$ for SM and that means they do what they did, disassemble the Poser Department and start looking either for buyers or partners to add content.
As for Rendo polls, I love Rendo but I don't trust their polls. Not due to fraud or anything but the percentage of those who bothered to take it. The truth is that polls are most often filled out by those who want to see change, or are afraid it will occur and want to vote to stop it or who are active participants in the site. Truth is satisfied customers, those who are getting what they want, don't post, comment, etc. There are other reasons I don't trust their polls, mainly because it often doesn't bear out to what I see in the listing for popular products or what top sellers are stating to each other in conversations. Popular products and the sales numbers from Top Sellers (not just the Top 50 listing but let's say those floating around that number as well) are showing that the most purchases are for Studio products - with the exception of Hair, props and architecture that can be converted to iray in Studio.
An example: I was constantly told by users in the forum and creators who have sworn to never switch (they'd retire first), that Studio sales were a fad, they weren't as good and Poser was more viable. I wanted to believe that. However, vendors were telling me otherwise. I was being encouraged by vendors to switch and they were explaining the difference in the sales. I bought a new (to me) computer when my motherboard died and suddenly Studio worked, so I tried it. It was the vendors telling me to switch that were correct. At first I created for Poser & studio, but when I did Studio only items I didn't lose any sales volume, I gained it. My example isn't unique to me and that's the issue.
Yes, there was a learning curve, but tackling it paid off in the long run. I'm not afraid to learn new software, but as it's my job that time spent has to be of value. It has to convert to either increased sales or quality images. Those I know that are still creating for Poser only aren't experiencing that. There are those that create for Poser, but many of them are still trying to expand to Studio, either limited machines/video cards or having trouble with learning new software. They are trying to do that because they know that if they can it will pay off and that it's the way the market is leaning.
Maybe if there were figures for Poser that could compete with Genesis it would be different. Truth is though, that for Poser users, it will also have to compete with V4, because many who stay with her do so out of loyalty to the figure and because they actually do not want to buy all new products for her. Which also correlates to them not being the largest shopping numbers for the marketplaces.
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