shedofjoy opened this issue on Nov 06, 2017 ยท 173 posts
moogal posted Sun, 19 November 2017 at 3:01 PM
wolf359 posted at 3:43PM Sun, 19 November 2017 - #4318208
Maybe they don't want to pay for it. Maybe they just don't know what its strengths are, the things it does that D|S does not. And of course, some Poser and D|S users should really take another look at iClone, even if just to see how much a program can mature in just a few releases.
However I doubt that poser or Daz users will ever seriously look at Iclone because they are still framers who wont touch the animation tools.
I clone has it user base.... us Character animators.
For the still framer majority the only real choice is poser or Daz studio.
There was only Poser when I first started coming around here, the rift leading to Daz Studio's creation was still a few years off. I guess my point is that while iClone is clearly focused on character animation, that was why I initially bought Poser. But from the time D|S arrived on the scene Poser and Daz have been locked in some kind of leapfrog game trying to appeal to the same category of users. There always seemed to be a fear of hardware accelerated rendering, and always people spreading the erroneous (IMHO) assumption that our figures' meshes were too dense to benefit from it. So my question is should Poser continue chasing Daz Studio, should it start chasing iClone, or is there another niche it could occupy and become its own program again? At first iClone looked like another attempt to nickel and dime users with content purchases, something I always hated with Poser and D|S. But with 3DXchange, it's possible to create custom figures in all three programs. I still think though that, of the three, Poser gives the user the most options for creating and modifying content. It just seems that the majority of users still want a "no muss no fuss" drag-and-drop program to host commercial content, which is the opposite of what I'd like Poser to be.