Forum: Poser - OFFICIAL


Subject: Where is Poser going?

shedofjoy opened this issue on Nov 06, 2017 ยท 173 posts


moogal posted Mon, 20 November 2017 at 5:30 PM

The thing I have always like about Poser and its main competitors is the idea of separating figure creation from scene set-up and image/animation rendering. In practice, it makes it somewhat harder to fix and modify things... But my dream program would be one in which I can clothe and style my "cast" and bring them in ready to use and never have to worry about poke-through, intersecting body parts, hair popping off, anything that breaks the illusion. With blender or Maya you have absolute freedom to change or modify anything at any time, which is certainly not a bad thing in and of itself. But having started animation with stop motion and traditional models, I always wanted the process of creating characters, props and settings to be kept separate from setting up the cameras and actually directing a scene. I always looked at figure creation as "casting", prop creation/placement as "set design" and prefer production and pre-production not to overlap. But whenever I load a figure into a scene and pose it In almost no time I am cluttering up everything with pose-specific morphs, magnets, whatever.
So I suppose I actually do want a drag and drop, no muss no fuss solution as well, just one that lets me freely use my own custom content. Essentially I would like a streamlined version of Poser with clothing that always fits (or doesn't fit but the way real clothes might not) and maybe more character customization. Would really like geometry grafting so I could make cyborgs, centaurs, body-horror type stuff... The process of putting e.g. an existing figure's head on a custom body (without losing the morphs and visemes) or vice versa (with no visible seams) is IMHO prohibitively difficult. It can, as far as I know, be done, but how many hours minimum would one have to invest in Poser before successfully undertaking such a thing?