libero opened this issue on Jun 16, 2017 ยท 175 posts
Razor42 posted Mon, 20 November 2017 at 8:54 PM
EClark1894 posted at 1:03PM Tue, 21 November 2017 - #4318330
A comment only Razor, and not trying to start an "my app is better than your app" argument. You know me better than that. For my part. 1. Nice render. I really like it. Although, what is that between his legs. looks like part of the armor is ... melting? Also, Love the lighting, but I can't tell what that is behind him. Sky or is something on fire?
The armor is still WIP so the melting part of the armor is cloth that hasn't had the materials completed as yet. As far as the background, It isn't anything definite, just put the scene together as a progress render to see how the shaders were working under different lighting conditions. The flames in the background are a dome light emitter, the scene uses a sun and sky base which is set for late afternoon and a second box emitter light placed above the figure.
Now to answer some of your questions. Truthfully, I don't really see anything that couldn't be accomplished in Poser 11 with Superfly or Cycles. As for the figure, well, I think you know that I'm probably into the Hivewire figures, Dusk and Dawn, so if I were going to begin a conversion, I'd probably go there. Mind you, now, realism isn't really my thing, so I'd probably lean more towards the Cycles shaders than any Superfly oriented ones. People really do forget that Superfly is really just a hybrid of Cycles and Firefly. For me, coming from a Blender perspective, Cycles is a little more direct and easier to get there for me.
I'm not trying to make a point that this couldn't be done with Poser and I'm sure most of it could with enough patience or knowledge of Poser's production pipelines. The point is that the two apps have divided so much that this would be a complete rebuild with a lot of extra work required to include Poser compatibility for this product. It's not a case of vendors neglecting to do a few tweaks and making a product Poser ready. The fractured nature of the Poser market makes it pretty hard to keep everyone happy these days. With Poser users using at least 3 major figure ranges from different developers (SM figures, Daz, Hivewire), users spread over different release versions and also now by preferred render engine. This adds up to lots of extra work to finalise a product with a broad level of compatibility. And if the returns/sales are not there to cover the extra work, then... ...