shedofjoy opened this issue on Nov 06, 2017 ยท 173 posts
ssgbryan posted Tue, 21 November 2017 at 4:24 AM
For my workflow, it makes it easier to use the clothing - a little bit of work at the front end saves me hours on the back end.
Once one moves away from single character still images, one has to move away from a Poser 4 workflow and enter the 21st century. In Poser, one can easily decouple clothing from the figure it was designed for originally. If I slip Dawn, Pauline, or Sydney into a V4 outfit (And I have dozens of V4 outfits that have never been worn by V4), those V4 morphs are just hogging memory.
It also becomes necessary if you want to have a group scene. It is much easier to deal with a fully clothed figures in the 20 - 50Mb range than in the 1Gb range.
Poser gets a bit unresponsive once it goes past 6Gb in memory (On OSX). I used to hit that pretty regularly with 3 or 4 fully clothed figures. A Star Trek TOS Enterprise bridge has 13 positions to man. At 1 point I had 8 different bridges, based on camera angle, because I simply couldn't load all of the figures in a scene.
Even when there is only 1 character in the scene, I have found it necessary for the following reasons:
It is about being productive - Not to mention the fact that the content takes up much less space in the runtime.