shedofjoy opened this issue on Nov 06, 2017 ยท 173 posts
moogal posted Tue, 21 November 2017 at 6:54 PM
ssgbryan posted at 7:11PM Tue, 21 November 2017 - #4318399
Moogal, you are asking a lot out of a low-end piece of software. You seem to be asking for Zbrush levels of modeling adjustment - just get a copy of Zbrush, or blender, or even Hexagon, if you are a masochist (Can you tell I have used Hexagon for too many years?). Geo-grafting is simply parenting another object/prop to a character. We've been able to do that since at least Poser 5, that I am personally aware of. It does have a fancier name though. These are simple steps that anyone can do, it's just that most folks on this board would rather whine than actually learn to use the software.
Oh please. That apology stopped being valid when they first slapped "Pro" on the end. Poser's developers have asked for a few hundred dollars roughly every 18 months for the last 15 years and I'm supposed to settle for 20 year old rigging and 15 year old cloth and hair simulations simply because Daz hasn't managed to significantly leapfrog those particular aspects of Poser yet? I'm not complaining about what was given, I'm complaining about their failure to significantly improve on it over the many versions released since those features were first introduced. Look at Virtual World Dynamics' cloth. When SM could have been working on something similar, or even on integrating that into Poser, they were instead incorporating blender's open-source Cycles renderer into a program that already had several high-end options available.
It only sounds like I am asking for modeling tools as that is how we often have to fix thing based on how Poser has always worked. What I want is to have a library of unique characters that work as expected when I decide to use them, and don't bust out the seams of their clothes when I bend an elbow or lose their hair when I turn their heads. While the cause of poke through is obvious, a large percentage of it could simply be fixed at render time with forced z-sorting. Of course I could hide a body part (and then it becomes difficult to select) or make a transparency map (plus spec/diffuse/etc.), but why should I have to do this when the underlying problem is so well understood? Why not a hybrid sim that lets you conform your clothing and then makes it part of the original figure, and maintains relative distances throughout posing? The game dev tools did something similar with figure combining, but created a new figure in the process. I'm thinking that Poser could discard the hidden geometry and merge the figures but with the ability to restore the hidden or deleted mesh on the fly as clothing is removed or replaced. Again, just thinking outside of the box as we are often given general purpose solutions to very specific problems. If the problems are specific, why not have specific solutions?
If geografting is all you say it is, attaching a prop to a hidden body part, then that is not at all what I was asking for. I was asking for a way to replace a body part with an arbitrary mesh and have it seamlessly blend in to the figure, irrespective of UVs, materials or grouping. Something like the old Creature Creator which let you mix/match and scale body parts (but unfortunately did not provide tools for rigging). I think some programs call this meta-meshing.
I'd venture that a single shirt could fit, or at least be worn by, ~85% of the adult population. It would be big on some and small on others, but they could still wear it. Yet I can have two Poser figures of identical size and proportion and yet the clothing for one simply can not be worn by the other. I'm aware of the tools you suggested, but at the end of the day I would still have figure specific clothing and would need repeat the whole process again should a new figure come along.
I've got zBrush and 3D-Coat. I've got Poser (2014) and iClone and blender with Manuel Bastioni Laboratory. In 20 minutes I could have Daz Studio, too. I know what my options are as to what else is available and at what price points. My suggestions are specifically directed at improving Poser so that I would consider continuing to support it, as the current version is the first one I didn't purchase since version 5 was released.