Forum: Poser - OFFICIAL


Subject: Where has all the Poser content gone?

libero opened this issue on Jun 16, 2017 ยท 175 posts


AmbientShade posted Sun, 26 November 2017 at 1:14 AM

Razor42 posted at 10:21PM Sat, 25 November 2017 - #4318562

So let me understand if I am hearing you correctly here Ambient?

You're taking the time to write comments here on a Website that is primarily a Content Market Place, in the Marketplace Customer support section in a thread asking "Where has all the Poser Content gone?" telling people that "Anything that can be exported from DS (or any other software) as an obj can be imported to Poser and rigged, textured, etc. It's not an automated process tho, there's some work involved." Doesn't this ring a bit hollow to you?

No, because it's the truth. Example: I have G2M working in Poser, with all its morphs. I simply exported the cr2 from DS to its own runtime and linked it to my Poser library. It took all of 5 minutes to do, and did not require DSON importer. I don't even have DSON installed. I haven't bothered fixing the eye mats because it was just a test a while back to see how easy/complicated it was. So far that's the only issue in his overall functionality that I've found. Willdial has developed a script to convert G3 and G8 to Poser and from what I've seen it seems to work just as well and the G2 export does.

Ask yourself who it is that you are really arguing with here, who are you trying to convince that this is a viable pipeline to access content for Poser users? Are you trying to show that actual Customers asking really don't actually want Poser content made by 3rd parties? They actually prefer to make it themselves. Really tbh I am at a loss as to your motivation here.

I'm not 'arguing' with anyone. The rest of that statement doesn't even make sense and has nothing to do with anything I've said.

Do you know who wants ready made content ready to render? Professional developers, artists and animators, hobbyists that aren't excited by learning to rig an entire figure just to do a Pinup render of a girl sitting on a bomb. Almost all Poser users want access to at least some professional 3rd party content from what I can see.

Why are you pushing so hard to niche the Poser platform to a small group of tinkerers who shun 3rd party content and especially Daz 3D content?

I'm not and it's a pretty far stretch to suggest that I am. I said that Poser needs to develop its own content and tech that rivals its competition, not strap itself to its competition with licensing fees and saddling its developers with obligations to spend half or more of their time writing updates and patches every time daz changes direction with what they do next, which is exactly what would be required if what you suggest was fully implemented - in essence making Poser a DS clone. How would that benefit Poser or SM, since they would just be trying to sell exactly what people can already get for free.

And why here in a content marketplace forum? The rest of your comment is pretty out there also, with some wild idea about businesses operations which seems based on pushed analogies that are designed to convince others as to what you think Poser should be, not as to what makes good business sense or what has proven successful in the past. Or for that matter fulfilling the requirements of all parties involved with Poser or it's potential customer base. Plus your company examples are quite funny, as all the opposing companies you mentioned have worked quite extensively together in the past. Collaborating, Cross party investing, shared third party resources and mutual development can be found in every company you mentioned.

Collaboration is not the same as making interchangeable parts. Try putting a Z-71 water pump on a Tundra. See how far you get with that. And when it doesn't work fill Toyota's forums with demands that they make it work because you find Chevy parts superior to Toyota parts and if they don't meet those demands then Toyota will fail. Why can't I put my Asus motherboard in my macbook pro?

Ever wonder why they needed to retrench the whole Poser development team and move the entire graphics division to Portugal?...

Poser is a small part of SM's portfolio and restructuring is not uncommon in larger companies. There could be any number of reasons why they did what they did with their graphics division. Usually development of products is moved elsewhere to lower costs and increase revenue. It doesn't mean the product is performing poorly in sales. Maybe they wanted new developers on the project to give it a new vision or direction. Why do top rated tv shows routinely replace their writing teams? If Poser wasn't performing to SM's satisfaction, or at least showed the potential to do so, then why are they still developing it?

There's a lot of things I'd like to see both added and improved on with the next version of Poser, but merging it with DS, or making it a DS clone is not one of them. You seem to think that Poser should license DS's tech so that the content for DS "flows seamlessly between the two apps". How would that benefit SM? The app that DS content "works seamlessly" in is already available for free, and as DS content vendors have already stated, adding Poser support to their content has not resulted in any significant increase to their overall sales which is why many have stopped including it. So explain how it would benefit Poser, or those wanting more Poser content - as making G3+ Poser compatible requires far more than just the addition of dual quaternion rigging. What incentive would content vendors have to continue making their content compatible with Poser?

Developing new content for Poser that equals or surpasses the quality of the content for DS, along with adding and developing new features that DS and other competitors do not have, is how Poser grows its demand for content.