Forum: Poser - OFFICIAL


Subject: Where has all the Poser content gone?

libero opened this issue on Jun 16, 2017 ยท 175 posts


AmbientShade posted Sun, 26 November 2017 at 1:45 AM

Add to that, content created 'for the masses' is far more involved than content created for personal use. You can get away with a lot more shortcuts when building content for yourself than you can when you're building content to sell. Since the introduction of Pro, Poser has been steadily moving more towards the 'DIYers' and indie devs, at least from my perspective. With every new release the majority of features have been geared towards content creation and modification, making it more of a tool box than just a delivery platform. There are no limitations or stipulations placed on its features regarding what you can do with the content you create. As long as you have a pro license, every feature of the software is available to you to do with as you please. This gives more people the option of making and modifying their own stuff, and reduces their dependency on content vendors. Bad for content vendors, +1 for end users. It keeps things open and unregulated, the way art should be. The fitting room, for example, is one big area that puts more control in the hands of the end user and reduces their dependency on vendors. It's not a tool intended for vendors because of how it (currently) creates the new clothing. But for someone who wants to fit a V4 outfit to Jessie or Pauline, for example, it's pretty handy. In a few minutes they have that outfit for their chosen figure and can move on with rendering it without caring about whether it's a welded obj. That's the sort of thing only vendors have to deal with.

That doesn't mean we don't need content or vendors, and I'm not saying that we don't - more content, more variation is always good - just that there is less of a demand for them because of the features that have been added in recent versions, for those willing to learn how to use them.