shedofjoy opened this issue on Nov 06, 2017 ยท 173 posts
AmbientShade posted Wed, 29 November 2017 at 12:37 PM
Penguinisto posted at 1:27PM Wed, 29 November 2017 - #4318904
Nothing would make me happier than to see vendors drop character body morphs from clothing for example - it would make life easier for them and easier for the me. The reason they don't is because they cater to the rank beginners and folks that are aggressively uninterested in learning how to make the software go. This is why my prep workflow is "convoluted".
That's the funny thing - character morphs in clothing are ancient history from this POV. Unless it's converted-up from V4 or made for a 3rd-party figure, they pretty much don't exist anymore (because it's easier for vendors to rely on Smoothing/Collision to do the job for them.)
...that's a huge part of why I want to see SM go the same route. Maybe they can have something that strips character morphs in exchange for collision/subdivision, or allow the user to cleanly delete morphs from an object if they desire (so long as ERC isn't involved)?
That's how you get boob socks and clothes that behave like cling wrap. Unless you're using dynamics (which the majority of customers do not) ERC and body morphs in clothing are still a requirement in both apps if you want your clothes to actually look and behave like clothes. People no longer including them does not mean that the tech has advanced to the point that they aren't still required, it just means that content makers have gotten lazy. There is no algorithm currently available that tells a shirt to automagically create movement wrinkles and folds or fill in the gap between boobs or butt cheeks. And if you're relying on an algorithm to shrink pants from a size 28 to a size 58 you're getting stretched pockets and buttons. All that stuff still has to be corrected by hand, in DS and Poser.