yvesab opened this issue on Oct 28, 2017 ยท 75 posts
grinch2901 posted Wed, 29 November 2017 at 6:51 PM
philemot posted at 7:47PM Wed, 29 November 2017 - #4318714
grinch2901 posted at 10:11AM Mon, 27 November 2017 - #4318641
Just weighing in to say I risked installing 4.10 and ran VWD using the new script in this thread and it worked perfectly. OBJ export seemed to take a little longer than typical but ut was a dense mesh so might just be that. simulation ran perfectly and transfer back to studio was flawless, all materials there and textured properly. I'm very happy, thanks for the effort to let us stay current with studio and still use VWD!
Yes, I think it would take longer. I've programmed it in script and not C++ and it shows. Remember, it was just a workaround while Daz move the bug correction from beta to production and it didn't seem worthwhile to invest in plugin development.
Well I've done many more sims since I wrote that and I will say that it really doesn't seem slower at all. Just that one item, which was pretty dense mesh so probably just because of that. It does behave a little differently than before. Specifically before if you changed the materials in the original clothing item, it changed them on the VWD item too. It seems it doesn't now, which is not a big deal. It was also the case that the VWD item would lost materials when you saved the scene and reloaded it, I don't think it does anymore. Essentially it seems the VWD and the original item are not really coupled as tightly as they were, and personally I think that's probably better (a matter of opinion, others may disagree).
Bottom line, your quick and dirty workaround seems to work like a charm. I see no reason why it can't just stay the official method moving forward if you are so inclined. Nice work and thanks for getting it done so quickly.