Forum: New Poser Users Help


Subject: creating a strict b&w cartoon material

starlingblue opened this issue on Dec 08, 2017 ยท 12 posts


starlingblue posted Sat, 09 December 2017 at 10:43 AM

No one?

I understand that I can use the MathComponent Node to extract a color channel to make the diffuse color map greyscale. Or use the MathHSV Node.

I also understand that I can use MathFunctionStep to make something inverted hard black and white, and use MathFunctionSubstract to invert that

But apart from that I am stumped.

I dont understand the lightening nodes - other than the Toon shader I cant connect anything to the diffuseColor root node - ?