Here is how you do it. I just used M4 for this example.
![Image_1.jpg](https://live.cdn.renderosity.com/forum/comments/4320394/file_013d407166ec4fa56eb1e1f8cbe183b9.jpg)
- Add the object you need to simulate and a good idea is to make it a child of your character. So in this case I made the shirt a child of M4 so is follows him.
![Image_2.jpg](https://live.cdn.renderosity.com/forum/comments/4320394/file_7f1de29e6da19d22b51c68001e7e0e54.jpg)
- Go to the frame where you want the changes to take place. (30 in this case) and i turn bodybuilder morph all the way up.
![Image_3.jpg](https://live.cdn.renderosity.com/forum/comments/4320394/file_3988c7f88ebcb58c6ce932b957b6f332.jpg)
- Setup the cloth simulation.
![Image_4.jpg](https://live.cdn.renderosity.com/forum/comments/4320394/file_013d407166ec4fa56eb1e1f8cbe183b9.jpg)
- Setup the collision settings.
![Image_5.jpg](https://live.cdn.renderosity.com/forum/comments/4320394/file_3644a684f98ea8fe223c713b77189a77.jpg)
- Run the simulation
![Image_6.jpg](https://live.cdn.renderosity.com/forum/comments/4320394/file_5878a7ab84fb43402106c575658472fa.jpg)
- Export the object in the last frame this case 30 using these setting and as an OBJ file.
![Image_7.jpg](https://live.cdn.renderosity.com/forum/comments/4320394/file_d1f491a404d6854880943e5c3cd9ca25.jpg)
- Clear the simulation for the object as you don't need it anymore. Load the morph target and choose the OBJ file you exported.
![Image_8.jpg](https://live.cdn.renderosity.com/forum/comments/4320394/file_fa7cdfad1a5aaf8370ebeda47a1ff1c3.jpg)
- Set the dial to 1.00 and it will be like the simulation.