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Community Center F.A.Q (Last Updated: 2024 Nov 29 5:48 am)
I dunno.... ClipStudioPaintEx has a push button item that converts photoreal graphics to Japanese Manga and Western Toon style. Poser has Sketch Rendering which creates NPR art as well. Cycles has NPR shaders devised by the Blender3D Cycles NPR community, but those do need some elbow grease. Any improvement to output would be welcomed by NPR art creators (me being one of them)
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infinity10 posted at 10:52PM Mon, 18 December 2017 - #4320501
I dunno.... ClipStudioPaintEx has a push button item that converts photoreal graphics to Japanese Manga and Western Toon style. Poser has Sketch Rendering which creates NPR art as well. Cycles has NPR shaders devised by the Blender3D Cycles NPR community, but those do need some elbow grease. Any improvement to output would be welcomed by NPR art creators (me being one of them)
I realise there are already good shaders out there for converting to cartoony images.
But I have yet to see anything that can generate semi-realistic illustrations like the following without any artistic touches: https://i.imgur.com/lXyu4JI.jpg
I checked the shaders you mentioned me. But all of them have this telltale '3d' feels to it. What I'm trying to achieve is something that truly looks like hand-drawn illustration.
infinity10 posted at 12:15AM Tue, 19 December 2017 - #4320514
Have you seen the offiial music videos for Hatsune Miku and other vocaloid personifications at Youtube Gaming Videos https://gaming.youtube.com/watch?v=SE6Tjc8yx6o These are sometimes semi-NPR, sometimes fully, and sometimes just cel-shaded but definitely 3D.
Not really a fan of 'moe'ish anime style. Is this the kind of style you want in your 2d illustration?
I would think that if you are using 3d assets from renderosity, there aren't many anime style models here to convert to 2d.
If it works well with Poser or Poser renders, I might be interested. I used to play with my renders a lot to get them to look either painterly or drawn. Back when I stared doing this in late 2005, it wasn't considered "cool" to do so, and I actually took a bit of flack for it. LOL I still do play with the concept from time-to-time, I just don't post my results online for everybody to slam me for taking a 3D render and turning it back into something that looks more old-school.
I would like something like this for my images. I do photo manipulation and there are a lot of filters out there that can make photos and other images look certain ways, I would love to have that type of hand drawn look. Can the algorithm be changed to be used on 2D images? It would be cool if you could develop it for 2D and 3D images.
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The tools for such a thing have long existed. Poser's sketch room can do this already, in a myriad of ways. I'm not sure what new this is bringing to the table.
docandraider.com -- the collected cartoons of Doc and Raider
I can never get results I like with sketch renders. Maybe overlaying them with renders and playing with layer blend modes in Paint Shop Pro or Photoshop Elements (or the like)... But on their own... Nope.
I don't like to do a lot of postwork these days, though. Back when I liked to, people used to run me down for it. Now, I do as little postwork as possible and don't really give a damn what people think. Since I use mostly toons, there are e lot of haters any way,
SeanMartin posted at 6:50AM Wed, 10 January 2018 - #4321646
The tools for such a thing have long existed. Poser's sketch room can do this already, in a myriad of ways. I'm not sure what new this is bringing to the table.
Because we don't stop developing ideas just because someone's done a version before. Ye gods... With that thinking we'd still get driving horse and carts because I'm not sure what "engines" bring to the table... Or what about tables? Not sure what they bring to the rock slab....
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To anyone interested in creating 2d illustration from 3d models, wanted to ask how useful you would find a technology that can generate professional 2d illustration from 3d images.
This deep learning expert created an algorithm which takes 3d images as inputs and generates a 2d illustration** comparable to the work of human artist.**
Main selling point of this tech is that there is NO human intervention during this generation process unlike other filters/shaders. It is a simple click and finish process instead of having to be an illustration expert and needing to fix imperfections here and there throughout the process.
For example, the following 3d model was converted to 2d pencil drawing by the algorithm:
https://www.daz3d.com/forums/uploads/FileUpload/ef/55ddc79f10ef1e9d9873cf0213acb9.png
The algorithm is able to generate different art styles - sharp-edged black&white drawing, line art, blueprint, painterly drawing, etc. More examples here: https://www.daz3d.com/forums/discussion/68493/algovincian-non-photorealistic-rendering-npr
My question is, how useful does this tech seem to you? If so, I would like to discuss particular features which would make it useful to you.