shedofjoy opened this issue on Dec 14, 2017 ยท 23 posts
ironsoul posted Wed, 20 December 2017 at 3:16 AM
shedofjoy posted at 9:09AM Wed, 20 December 2017 - #4320625
infinity10 posted at 11:48PM Tue, 19 December 2017 - #4320312
I know you've solved your problem using subdiv, but I am just curious if you could have solved the problem by changing the shadow min bias of the lights to 0.00001 and the shadow map size to 1024, instead of subdividing the figure.
i tried that and it did not change the issue, Also I discovered that displacement will not correctly display in superfly unless you subdivide the object with displacement attached to it, as I tried a noise displacement to get a fur type of look and it looks lumpy without subdividing. shall be doing this with all my renders from now on.
Superfly does not have an equivalent to Firefly's micropolygon displacement, it was introduced into Cycles last year so maybe on its way to Superfly at somepoint. That said using displacement mapping is fairly memory intensive so even if introduced may be restricted to CPU renders only.