Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Thank you so very much for posting this finding over in the Smith Micro forums ibr_Remote!! Thank you for posting the settings in the DS Export because I was having issues..at one point , my figure looked like a paper wad when I tried Importing back into Poser LOL! But now I am getting good results. I found too that the expression on the face will export as well...the body poses will not export, but the expressions will. Here is The Little Ones(G3Male), Exported into Poser..I didn't spend a lot of time posing the character..but this is a quick render using my toon lighting. I have noticed that the shoulder areas are a bit rough but that will be fixed in Photoshop easy enough. ( I posted this over in the Smith Micro forum too )
uh... yeah - I am ibr_remote over at the Official Poser Forums and infinity10 over here at Renderosity. Same person.
Poses do not get exported with the FBX (but animations do, although I have not tried). There are full character morphs that do export. I did the Fujio Genesis 3 Male as an example. I don't have very many character morph sets, so I can't really tell if mix-and-match type of morphs will export.
Eternal Hobbyist
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infinity10 posted at 9:09AM Fri, 22 December 2017 - #4320833
uh... yeah - I am ibr_remote over at the Official Poser Forums and infinity10 over here at Renderosity. Same person.
Poses do not get exported with the FBX (but animations do, although I have not tried). There are full character morphs that do export. I did the Fujio Genesis 3 Male as an example. I don't have very many character morph sets, so I can't really tell if mix-and-match type of morphs will export.
Hi Infinity10! My apologies! I didn't know you are one in the same, Thank you for posting this information, it will be a big help to many! Seems that this method will work on several mix and match morphs..and it is sooo easy compared to what we had to work with in the past! A big win win for us all!
Maybe I'm doing this wrong ... but posing gen8 is a little wonky for me. It's like posing a rubber doll, the elbow bends are ... well plastic and unnatural. I might have ticked something/not ticked something I shouldn't have on the export. Using pose dials, grabbing with transition/twist tools also does hideous things. So ... is it best to pose and prepare the figure completely inside of DS before exporting and then finish the texturing in Poser as a two step build up of a scene?
Boni
"Be Hero to Yourself" -- Peter Tork
The poses wont import into Poser. The expressions, however will. When Posing inside Poser use the -ShoulderBend, ForearmBend, rather than the ShoulderTwist or the Forearmtwist..same with all body parts. I found the "bend" parts work much better..it does take some playing with to find what works best. Ibr_Remote (Infinity10) posted the FBX settings over at the SmithMirco forum.
Here it is:
Hope this helps!!
The original official comparison chart at http://my.smithmicro.com/Poser11andPoserPro11FeatureComparison_v6.pdf shows that .FBX is (was?) a Pro only feature. If Digitell's chart is also correct then perhaps FBX features are enabled for Standard when you apply one of the Service Release patches, Shadow_Fyre?
Learn the Secrets of Poser 11 and Line-art Filters.
HartyBart posted at 6:46PM Tue, 09 January 2018 - #4321985
The original official comparison chart at http://my.smithmicro.com/Poser11andPoserPro11FeatureComparison_v6.pdf shows that .FBX is (was?) a Pro only feature. If Digitell's chart is also correct then perhaps FBX features are enabled for Standard when you apply one of the Service Release patches, Shadow_Fyre?
I have all the latest SR's so yes, I find it strange that chart shows fbx can be imported, but not? I would have liked to try the gen8 trick but I did learn another new trick. I have the D3D XL Library Manager and some things that did not import properly I can do now by exporting from Daz Studio as fbx, and the texture maps are saved and I can now apply them in Poser after using XL to open from Daz Studio.
ghostman posted at 11:36AM Sun, 04 February 2018 - #4323709
karanta posted at 9:05PM Sat, 03 February 2018 - #4323700
Interesting comparison chart especially the price comparison
hehe. I noticed that too. Not everything free is really free.
Don't let me ruin your party, but that chart is wildly inaccurate in as far as what is currently included with Daz Studio. For example, the "powerful rigging tools to weight map custom figures" for $179.95 in DS? Really $180? To my knowledge these have been included in DS free since 2012. 3 years before this chart was even made. Wonder why they included it?
In fact out of all those plugins mentioned for DS, I don't own a single one and have been using DS for years for content creation and artwork. It's almost like I'm not paying for features that I don't actually need with DS. And as useful as Decimator and Alembic plugins may be for some users for a further $180 they are hardly core content for every Poser/DS user.
Anyways hate to see another good thread derailed on such a tired old subject as individual software choice perks. Maybe we should try and keep it on track.
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The details and renders are here at my thread in the Official Poser Forums
https://forum.smithmicro.com/topic/2745/genesis-8-in-poser-pro-11-done
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