shedofjoy opened this issue on Dec 29, 2017 ยท 9 posts
ironsoul posted Fri, 29 December 2017 at 3:45 PM
Physical root node, requires two layers so double the work but I find it more flexible
Base Layer - SSS
Layer_1 - detail layer
The transparency value works like a blend/mix node Note bump setting needs care, start at zero and add in small increments until you get the detail appropriate for the viewing distance.
Don't take the roughness and Scatter values shown above as intending to be accurate, just tweek these to suit.