FightingWolf opened this issue on Jan 05, 2018 ยท 6 posts
FightingWolf posted Fri, 05 January 2018 at 3:22 PM
FightingWolf posted at 2:12PM Fri, 05 January 2018 - #4321680
Ok. I have an update on my Quest.
- Make a bullet primitive that will take the shape of a glass when dropped in it. It shouldn't be like water, but more like melted ice cream that has melted enough to take the shape of glass. Or like a solid gel that is heavy enough to take the shape of a glass. ACCOMPLISHED
I was able to sort of make this happen but I know I'm heading in the right direction and hopefully it's just a matter of adjusting the collision margins. for a better result. I don't have a picture of it at the moment because it's rendering. I don't think I need help on this one anymore. I probably just need to play around with clothing to see what I need to do to produce the same effect with clothing. In the Bullet Physics simulation I was able to squeeze the "gel" ball (it's more like a water balloon than Gel), by changing thee scale of the bowl that I was using.
- To have a cold compress take the shape of what it's placed on. Like one of those old rubber bags that people would put ice in and use like a cold compress. ACCOMPLISHED
I think the results from 1 will help me with this since the my "gel ball" was a failure and was more like a water balloon. It's looks promising so far. If I can "squeeze" a soft body with a prop then it's going to open up a lot of possibilities for me. I was never fond of using magnets.
I hope I'm a few more steps away from Muffin Tops and Love Handles. But for now I'll contain my excitement because I'm not there yet. I'll post the result of this once it finishes rendering. Starting to think I should have just don't a FireFly render instead of a Superfly.
This is the result of my first experiment. You can see in the picture that the object is taking the form of the bowl. The reason why it looks this way is because of the collision margins. They are currently too large but it does what I need it to do. The gel ball changes size based on the size of the bowl.
Here is another version rendered in Firefly. That shows what it looks like when the collision margins are reduced.
If the collision margin is too low then it will push it's way through the bottom or side of the bowl and ooze out. If the collision margin is too high then it leaves too large of a gap between the gel ball and the bowl. The picture below shows the issue I'm dealing with. You can see how part of the gell ball is starting ooze out of the ball. I'm not sure if this is an issue setting or a model issue.