Forum: Virtual World Dynamics


Subject: VWD problem nailing it down

ribroast opened this issue on Jan 05, 2018 ยท 19 posts


VirtualWorldDynamics posted Thu, 11 January 2018 at 1:45 PM

Hello ribroast,

Your mesh is very good. The particle distance set at 10mm is perfect almost the same than 0.5 inch (12.5mm). I agree with you, the quad meshing is not a good solution for the simulations, the triangles are better. My problem with the meshes generated by MD as with many others softwares, is the mesh generation uses Delaunay method which creates irregular triangles. I prefer to use a frontal generation. I want to create some clothes and I want to use this meshing method. I sent a test dress to Biscuits who didn't find a different behaviour. Personally, I find the clothes using this method are easier to rigidify. Would you be interested by testing several mesh sizes and shapes?

Hello tkhjk,

Yes you can upgrade Daz Studio to 4.10 Pro if you use the latest version.

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