Forum: Virtual World Dynamics


Subject: Start static simulation button

sriesch opened this issue on Jan 20, 2018 ยท 23 posts


Smaker1 posted Wed, 24 January 2018 at 6:14 AM

VirtualWorldDynamics posted at 8:56AM Wed, 24 January 2018 - #4322871

@sriesch: you can create the animation by using the T pose in frame 0 and the final pose at frame 30 for instance, that's all. Poser or Daz Studio will create an interpolation for the other frames. Then you can do a dynamic simulation.

@Smaker1: Stef, for your quick simulation, I would like to ask you a question: The pokethroughs appear because the mesh elements at the bottom of the dress is very large. To correct them, it is possible to apply the subdivide function. I remember there was an issue on this function which generated unwelded edges. Have you tried this function since this date and could you tell me if this problem yet exists with Daz? Just a remark, (to help new users), it is possible to remove the helpers seen on the floor by hiding them before the simulation.

Hello Gerald (and a happy new year as we are still in january :-) )

About subdivision I usually use the native DS4 I will make a test with VWD. I'm also fond of subdivision as I like plenty of folds for my clothes.

Yes I didn't take the time to delete the helpers.