sriesch opened this issue on Jan 20, 2018 ยท 23 posts
VirtualWorldDynamics posted Sun, 28 January 2018 at 4:30 PM
Hello sriesch,
I try to reply to all your questions.
For the toes, the reason is the size of the mesh at the bottom of the dress. Normally, the subdivision should resolve this problem. I will make some tests.
For the cables, if you want to keep the shape of the cables, not flatten, you have to rigidify the mesh with a size greater than the diameter of the cable with a value like 0.01. The cable should keep its diameter but should bend on the cube. The cube must have a small mesh size to repel correctly the cable on the edges. The problem is the same than the clothes simulations. I don't know if you made a static simulation (with the cables penetrating the cube). This method will generate a very strong force in the cables. The best way is to use an animation of the cube. In frame 1, the cube is under the cables, at the frame 30, the cube penetrates the cable. The simulation will be really better.
For the 4.8 version, the reply made by Philippe is clear. But It is difficult to say if this version will be supported many years.
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