Forum: Virtual World Dynamics


Subject: Restarting the development of VWD

VirtualWorldDynamics opened this issue on Jan 24, 2018 ยท 306 posts


Smaker1 posted Mon, 29 January 2018 at 10:48 AM

VirtualWorldDynamics posted at 5:29PM Mon, 29 January 2018 - #4323242

The 64 bits and the GPU seem to be the winners.

I will try to make the first tests on the 64 bits version soon.

For the GPU, I just began the tests and I began to make some modifications to resolve the Self-collision issue.

The Volumetric simulation works fine now. It can be very useful in many cases. I will make some videos soon too.

Nobody gives me his feeling concerning the wires method. I can say you that this method is simple but very efficient. Morphs managed by dynamics can be very precise.

I am sure it will not be possible to make realistic simulations of soft bodies using only a surface mesh. The controlled deformations or the volume meshes seem to me the best choices.

If the wires method can help to have better and natural adjustment of the body (bottom, chest,...) with interactions with other parts of the body (arms, ...) or objects (sitting on a bench), if it works whatever the character (V4, Genesis,...) and integrated in VWD : me WANT!!

Could you send me Dynachest to make an idea? Does it means that there must be existing morphs in the character (upper right,...) or could it be morphs independant? To leave breasts or butt aside 😃 : I have the cheek resting on the hand of my character could the cheek be a little bit deformed naturally ?