Forum: Poser - OFFICIAL


Subject: Perfect ground, pavement texturing.

Robo2010 opened this issue on Feb 04, 2018 ยท 28 posts


SamTherapy posted Sun, 04 February 2018 at 3:31 PM

Right, so far so good but consider that the picture is only going to look acceptable at a certain distance. The closer you get, the worse it will look until eventually, you'll see the individual pixels.

You'll either need to use an extremely high res image or make something that looks similar to the above using procedural shaders. You will be able to make your shader fine grained enough to withstand close viewing but the downside to that is, a fine grained procedural often throws up artefacts at a distance. You can alleviate it somewhat by hiking up the quality of your renders - Pixel samples up, Shading rate down - and even by using different "resolutions" of the shader for subsequent shots, or adding texture filtering.

Coppula eam se non posit acceptera jocularum.

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