Forum: Virtual World Dynamics


Subject: Restarting the development of VWD

VirtualWorldDynamics opened this issue on Jan 24, 2018 ยท 306 posts


Leonides02 posted Tue, 06 February 2018 at 12:50 AM

VirtualWorldDynamics posted at 12:50AM Tue, 06 February 2018 - #4323839

Hello,

many functions work correctly now. I will do some videos to show the method needed to start a simulation made with a volumetric mesh. For now, the mesh must be a closed volume. I have now to write a function to cap the holes for opened surfaces. Very useful to Daz's characters. The function allowing to keep the simulation made by the host works fine it will be useful for clothe simulation too. I regularly try to resolve the issue I have with the self-collision in GPU programming. I hope to find the solution quickly. When this latest issue will be resolved, I will begin to create a new release. The 64 bits tests will come after this.

Surody gave me many informations on Patreon. Some of you would be interested to participate? It is perhaps a good method to create tutorials on demand or redo a new documentation. I also could make clothes suitable for VWD and send them each month. For the 64 bits and the MAC version, I certainly will need to buy a new version of my compiler. Not free at all.

Excuse me, I'm still asking my question about DForce. Some of you have made some very dynamic animations using it or can send me a link showing this kind of test?

I, for one, would be honored to support you on Patreon.