Michaelab opened this issue on May 16, 2011 ยท 135 posts
bantha posted Sat, 10 February 2018 at 4:19 AM
Since BagginsBill did not publish his shader yet, you may start with this:
This allows you to connect different shaders to Tile1, Tile2 and Mortar. The tile node above is used to generate the Tiles, the colors there are just for separating the components. Use the Color, Roughness and Bump inputs on the compound nodes to connect your own shader.
The size of the tiles can be changes with the tiles node. If you have a normal node, connect the normal compound node with the normal input on the Root node and connect your normal maps to the compound node.
Probably just a starter, but maybe helpfull to some.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.