Forum: Poser - OFFICIAL


Subject: Full-body morphs not working

VolcanicMink opened this issue on Apr 23, 2017 ยท 21 posts


ader posted Sun, 11 February 2018 at 7:20 PM

pikesPit posted at 1:13AM Mon, 12 February 2018 - #4304084

The chest dials shouldn't be all in the "Morph" group. Instead they should be in their separate groups like "Morphs++" etc. There's something going wrong during the loading of V4 / M4. When you load the base figure, there are "loadScript" lines in it which call a plethora of other .pz2 files which contain the groups, the morph channels, and the actual morph data. This can only be done during the loading process of the figure. If that process fails, you'll get the results as you have: You proceed to load the Base and Morphs++ and Poser will create the (hitherto non-existent) dials from scratch. Because there are no groups predefined, Poser puts them all into the "Morph" group. However, for some strange reason this won't work in the BODY actor: If Poser doesn't find the FBM channel it will load everything into the first other FBM channel it can find, or skip if there are no FBM channels present at all. And that's exactly what happens in your case. The reason why M4/V4 aren't initialized correctly are plenty; One probability is that the runtime was moved and the batch files point to a wrong location now. Your best bet would be to completely reinstall the figures, and then try again. Peter

I know this is an old thread but wanted to say thank-you as this sorted a problem for me too. I was having issues with morphs not exporting due to my not importing the whole set of morphs. Once I started afresh with a new scene and imported all the morphs of a set the full body morphs export :)

i.e. loading "Bodybuilder" by itself meant it would not export. But loading all of morphs++ fixed it.