Forum: Virtual World Dynamics


Subject: Restarting the development of VWD

VirtualWorldDynamics opened this issue on Jan 24, 2018 ยท 306 posts


Surody posted Mon, 12 February 2018 at 4:09 PM

VirtualWorldDynamics posted at 4:09PM Mon, 12 February 2018 - #4324263

@Surody: I agree with you, the sentence is not very clear. For me, there are major updates and minor updates. Every month, I can post the current state of the development (a minor update). This would allow to test the latest modifications and to interact with the development of the program. It is always very difficult to define clothes behaviours on conforming clothes because they can have all kind of mesh even in the same clothe. I want to talk about this subject by using the clothes I want to create. It will be very interesting to define all together the better meshing size. Then it will be possible to define behaviours associated to certain cloth types. For now, these tutorials would explain all the possibilities of the program. They are numerous.

I didn't have a lot of time today. I just tried to make a simulation on Genesis 2 as a volume. I currently have a problem because the exportation of the animation (using the record button) records all the vertices even if some parts of the body are hidden. In the display window, the parts are hidden but the vertices are still present. This forbids me to animate the clothe because the clothe is imported without the hidden vertices. You can make a test. I will have to terminate the writing of all the functions necessary to the softbody. If anyone has an idea to export only the useful vertices, I'm interested. I will do the simple tutorial tomorrow.

If it's just about the mesh: If you hide the bodyparts andyou exmport it as FBX and reimport it you have the lowered vertices count.