ader opened this issue on Feb 11, 2018 ยท 7 posts
bsteagal posted Wed, 14 February 2018 at 12:03 PM
You are welcome Ader.
What are you exporting out to? a game engine or somewhere else? I use all of mine in motionbuilder, (since I'm a mocap guy) then bring back in to studio when needed to render (I've switched over to Marmoset toolbag for most things though).. The blendshape naming when exporting is a pain, but easily renamed when brought back into poser (just edit with wordpad to eliminate the prefix it puts on it)
I've tried to do the same in Poser, but sometimes morphs don't work at all, it categorizes things differently.. and on import, does all kinds of stupid stuff, like add info to the bones, so when saving as a pose file they don't work, and to edit them manually is a headache).
Here are some examples of tests (https://vimeo.com/user54654004)