trepleen opened this issue on Feb 14, 2018 ยท 8 posts
ockham posted Wed, 14 February 2018 at 6:57 PM
Looking back at my old stuff, it seems that I always used WorldDisplacement. As I recall, this worked for all objects regardless of parenting or body-part-ness.
(X,Y,Z)=actor.WorldDisplacement()