VirtualWorldDynamics opened this issue on Jan 24, 2018 ยท 306 posts
VirtualWorldDynamics posted Mon, 05 March 2018 at 11:07 AM
@Writers_Block: You are right, each clothe has a thickness but if you want to simulate this thickness you have to define a volumetric meshing. The cloth simulators try to simulate clothes so they behave as close as possible to the real clothe but it is not perfect. My final goal by developing VWD is to be very close to the reality. It is for this reason I want to define a reference meshing and to create my own clothes. When all this will be done, I would like to work on perfect cloth behaviors defined by presets. The Patreon project will be created to that.
The Extended dynamic deformation is written and works correctly. The deformation size is defined by a transparent yellow sphere. I have to make some videos to show all the new features. I will do a new test version in the coming days. I will send this new version to those who sent me their emails. If some of you are interested by testing this version, you can send me an email. Now, I want to finalize this version and make a Renderosity version. I have to update the documentation.
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