DocMatter opened this issue on Mar 11, 2018 ยท 8 posts
ironsoul posted Sun, 11 March 2018 at 5:44 PM
Typically see that when there is high spec and/or bump and strong lighting made worse by the scattering ( assume the high contrast increases the convergence time)
Can't see the bump or spec map so based on my experiments with the Amy texture with the above node set-up
Based on the second render would agree the spec map looks too bright.