VirtualWorldDynamics opened this issue on Jan 24, 2018 ยท 306 posts
Surody posted Tue, 13 March 2018 at 11:53 AM
VirtualWorldDynamics posted at 11:49AM Tue, 13 March 2018 - #4326018
The function used to do the vertices extension has been improved. Now, the soft selection and the element selection works faster.
Awesome! By the way, I wanted to ask what the dynamic deformation exactly does and how it works? Besides that I wanted to mention that I have problems with the mesh when I apply morphs to the breasts. For example I want to morph the breasts to simulate a cleavage created by clothes, but it caused the cloth to glue between the breasts. Here's a example: https://imgur.com/a/9cetJ
One solution I came up with is applying the morphs at like frame 10 and let the clothes transitioning into it from frame 1 to 10 with a dynamic simulation. Here's a example https://imgur.com/a/feSuE
My solution isn't perfect either. It causes ripples on the mesh. Perhaps you can come up with a better solution.