Forum: Poser - OFFICIAL


Subject: What Poser needs is Posette 2018

Coleman opened this issue on Jul 20, 2017 ยท 168 posts


shante posted Sun, 18 March 2018 at 4:16 PM

ALL great and good and I agree with what you say. BUT, content creators who know how to create mesh who don't use Poser or D/S also are un-careing about any of this. This discussion affects those of us the most, who DON'T know squat about creating mesh figures, who can NOT Grasp the more intricate use of those advanced functions of Poser you mentioned which as I understand but do not use, has come a long way. SO dunder-head users like me who NEED content creators for the APP I do use (albeit barely it seems) are smacked down when good old content creators abandon the app we use and move on creating a chasm for us as to where we can get newer and better stuff for use in Poser.

I see it here that more and more content creators are going the way of D/S content creation. Even Sixus told me he will never go back to creating content for Poser because he loves doing it for D/S. So much better and easier he says I like Sixus' stuff but I rarely got it. Even his free stuff never looked like it was made by the same Poser God's Hand for the same Poser universe where more realistic human and animal characters resided. I never understood it.

Lack of community support like the lack of community support for say Antonia kills all attempts at new figures. Poser does have and has always had on-board figures. None were too good compared to what was available from DAZ at each release so again, rarely or never supported they fell into disuse and obscurity. And yeah it has a lot to do with lack of good marketing but lets face it this community is a nose to butt hole herd mentality type of universe. I read the forums of so and so unable to wait for this and/or that "great New WIP" to be released. But when you look for their galleries before and after and there is no artwork there.

Also, as in my case it comes down to investment driving use. I am heavily invested in V4 and because of that investment I have been REALLY reluctant to migrate to Antonia (when she was the new thing out here) and Dawn which as I follow her growth at Hivewire by committed loyal users, looks better and better. But will I invest? Probably not. For the little work I do manage to create I need more flexibility than was worked into the mesh or that is available for her by the community content creators. So for as long as my investment continues to work for me I can look away from newest and greatest and save my hard earned chump change.

ssgbryan posted at 3:55PM Sun, 18 March 2018 - #4310506

Coleman posted at 11:55PM Sat, 22 July 2017 - #4310495

My bad folks... I didn't mean revive Poser 4 Posette. I mean instead of throwing a LITTLE bit of money into the next Poser figure... and spend the rest on Poser software addons... I'm saying spend A L L the money on a new character that completely re-revolutionizes Poser as a 3D PERSON app which it was made for in the first place.

DAZ watched all that had gone wrong with Poser 5 and started making DAZ Studio based on Poser and then adapting from its mistakes.

Poser can adapt from DAZ mistakes with its people and make a kickass Poser-native character. DAZ's mistake with it's people is it releases a new 'primary' 3d base every 2 years now. It's stuck in a wash, rinse, repeat cycle.

The original Posette lasted for a long time. Support lasted a long time. This is what I mean. Make a new character in the next Poser that drives Poser itself for years.

What is your plan for getting the vendors on board - that is more important than how well the figure bends.

What is your plan for getting the vendors to learn ANY feature that has been added to Poser since version 7.

Most vendors have made it pretty clear that they are NOT going to support any Non-DAZ figure, nor are they going to learn any post-Poser 7 feature.

OTOH, it was vendor intransigence that brought a number of new features to Poser.

Since I have Poser Pro, I can add new features to legacy figures - I don't need vendors as much as they need me.

Since I have the fitting room - I can move conforming outfits from 1 figure to another in 60 or so seconds - I don't need vendors as much as they need me.

Since I have the Cloth room - I can move dynamic clothing from 1 figure to another in 60 seconds - I don't need vendors as much as they need me.

I have the Hair Control System - so I can move hair from 1 figure to another - I don't need vendors as much as they need me.

I have Texture Transformer - so I can move skins from 1 figure to another - I don't need vendors as much as they need me.

The only thing I need a vendor for is shoes. For that, I do need vendors (or I can get serious about PhilC's Shoe Last product).

And here is the thing - converting any of these things is really, really easy.

Too many people here conflate Poser Vendor support with Poser support.