Coleman opened this issue on Jul 20, 2017 ยท 168 posts
wolf359 posted Mon, 19 March 2018 at 5:35 PM
anyway. Instead, start a gofundme page, pool together some
cash and pay an artist to make a figure for the community.
The problem with a crowd funded approach is that you will inevitably have competing interests within the
"crowd"who donated money with each faction expecting their
interests to prevail.
Make the only requirements that the mesh be dense enough to
morph without the need for subdivision, that it has topology that
supports animation.
As a professional Character Animator, and a person who models my own clothing content, I must completely Disagree with this statement.
Topology is actually of minimal importance to us character
animators... RIGGING however is crucial.
Here is the reality on the animation side of things: Every Failed ,third party, "Great white hope" poser figure ,over the
last decade has had some ridiculously exotic, Nerdy Mcnerd bone rigging hierarchy that made it Dead on Arrival to serious animators and "unfriendly" for for third party clothing vendors
Even those animators still enduring the vicissitudes of posers vestigial 1990's animation tool set, would like the option of using standard BVH mocap Data for complex motions.
Tim Vining did not hand key all of that motion for the many Characters in his exceptional "Star Trek Aurora" series& Film he used a Visual human Mocap system to create Mocap that he retargetedto Mostly Millenium 3& 4 "poser" Figures not Antonia,Dawn Dusk etc etc.
I use Iclone pro 6.5 pipeline for my animation work along With natural motion's endorphin for my action/ragdoll physics.
Every /zygote/Smith micro/DAZ figure from Dork &Possette to James, Jessie,Sydney ,Simon,Alison,Ryan up to Genesis 2 has
essentially the same standard bone rig and will accept motion retargeted from Iclone Pro /Endorphin and most of the free BVH archives found online such as the
carnegie mellon sets.
Poser has a great Character ragdoll physics plugin from Paul Kanane. completely useless however on Antonia,Dawn Dusk etc etc.
In fact I still keep poser pro 2014 installed on my windows 7
computer because the BVH files from Endorphin Apply perfectly to reliable old Mike 3 where I can save them as animated Pz2's and retarget the motion to my Genesis 2 figures in Daz studio
The topology of the native Iclone realtime Avatars are frankly
rubbish.
Iclones strength is its Standard Human IK Rigging and professional Foot and hand floor Contact solvers and ability to
retarget motion to Hi resolution figures from other applications.
Animation Aside , Standardized rigging(not surface topology) is the reason Sixus is
only doing Daz content now.
Standardized rigging(not surface topology) enables you to have a general transfer utility within your core app so people like myself and Ambient Shade can model our own clothing and rig it with 3 mouse clicks.