@MrFiddles22: The recorded character animation allows to run the simulation faster because there is no importation from the host during the simulation.
To record the animation, you can.
- Import the character normally and just after the importation, you expand the collision tab and you click on the record button. The animation of the collision object will be played and recorded in VWD. This action will uncheck the New animation checkbox. Don't check it again.
- Import the character and uncheck the New animation checkbox. The first simulation will be executed with the importation of the animation but all the next ones will be executes using the recorded animation.
In all cases, when you import a character with the New animation checkbox unchecked, if you see the character animation, it is because the current simulation is recorded.
Please, tell me if my explanations are clear enough.
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