Forum: Carrara


Subject: IClone As Carrara Replacement: Mature And Ready For Instant Gratification..

dr_bernie opened this issue on Mar 24, 2018 ยท 29 posts


dr_bernie posted Wed, 28 March 2018 at 10:17 AM

EddyMI posted at 9:31AM Wed, 28 March 2018 - #4326894

But why are you advertising other programs here?
I thought this is a Carrara user forum, not a Carrara leaver forum...

Good question and, like every good question, it does deserve a good answer.

First-off let me assure everyone that my goal is not to advertise other 3D products in a low-traffic Carrara forum that gets less than a post a week.

As a 3D hobbyist I spend some of my hobby time comparing features of various software products, and I think a few of you would be interested in my findings.

As I mentioned in my OP above, I have been following IClone since its version 3 which was released, iirc, around 8 years ago, i.e. just about the same time as Carrara 8. IClone is now in its version 7 and has become a true near-professional animation package, boasts a PBR renderer and its upcoming point release will have support for NVidia's |Ray renderer (Yes, the same IRay renderer that's packaged with Daz Studio, although I believe for IClone it will be a paid plugin).

During the same 8 years Carrara has stalled in its version 8, and many of you still can't read between the lines that Daz has completely abandoned any Carrara developments, except minor patches that can be done by part-time summer interns.

Putting it as MILDLY as I can, I believe those of you who are still expecting a Carrara 9 to ever happen, are only NAIVE to the extreme, and those of you who use Carrara for any serious work, still or animation, are simply stalling in their artistic aspirations.

If you are doing 3D animations, especially character animations, and you don't give IClone a serious look, I would pity you, and the eventual customer who is trusting your sound judgment.

I am sorry to sound a bit rude, but I think I answered the question as clearly and as eloquently as I could.