VirtualWorldDynamics opened this issue on Jan 24, 2018 · 306 posts
VirtualWorldDynamics posted Sat, 31 March 2018 at 5:53 AM
@Selinita: Excuse me to take time to reply. The life is not always easy, sorry.
In the image you sent me on the sitemail, there are 2 problems.
I use this message to thanks Smaker1 for his help. he is often faster than me.
The instability in the GPU simulations is linked to the High parallelism in the computing of the springs. The choice is not easy. Currently I choiced to apply high parallelism as is with a random distribution of the springs, eventually with the "Use double springs" which execute another computing with another random sorting. This method is not perfect but it works correctly as soon as the number of springs is over 2 millions. I try to find a method which keep the speed and improve the quality.
The mesh which seems to be broken. This issue is linked to the subdivision in VWD. The program was created for Poser and Poser has a OBJ importation with the weld of the vertices. I believe Carrara has also this feature. Unfortunately, Daz Studio don't have this feature and the Bridge written by Philippe don't weld perfectly the vertices. I want to rewrite the Subdivision function in VWD to return a welded mesh. This will resolve the issue you have.
I hope I replied correctly to your message. Feel free to ask me other informations.
Have a great day.
Gérald
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