Forum: Suggestion Box


Subject: Renderosity Daz Studio to Poser item store suggestion

Kazam561 opened this issue on Nov 15, 2017 · 21 posts


Male_M3dia posted Sun, 01 April 2018 at 12:46 PM

Mythocentric posted at 1:32PM Sun, 01 April 2018 - #4327233

You know, I really had hoped that someone would take the time to read my post and think about it rather than jump in with a knee-jerk response which skims over the surface and ignores the parts you don’t want to hear (or think about) because they don’t comply with your own opinions! Contrary to your belief, I do in fact pay a lot of attention to the things vendors say and have said. There’s a simple reason for that. I’m a working artist and have been for all my life, both as a traditional artist and, for the past fifteen years, in 3D and I intend to keep it that way. Why? Because I have a vested interest in seeing vendors succeed in their endeavour’s for no other reason than that, if they don’t work I can’t. There can be no reasonable argument against that regardless of which side of the Daz/Poser fence you sit on! At the end of the day it’s all about making the money you need to live so what’s the point in restricting your earning ability by catering to only one part of the market. That’s not good business sense. I make a lot of money from my work mostly on the traditional side and I’m pretty satisfied with what I’ve got, however, since I started working in 3D my earnings have increased by around 18% per annum and that makes me very happy indeed. Exactly the same argument applies to the situation vendors find themselves in because of what is, after all, an artificial situation created by a small, but vociferous group of people with their own agenda’s intent on fomenting ill-feeling when the majority of 3D users are happy to remain in the background and get on with their lives. Incidentally, you don’t need to make everything twice to produce for DS & Poser. The object, which is the basis for all 3D programs, is only made once. The differences come with the rigging, etc (if it’s anything other than a static prop), format and to a lesser degree, materials. I know that whilst not being a vendor so why doesn’t someone who claims to know what makes them tick? Perhaps paying closer attention and some basic research may help you formulate a more accurate response in future?

I think you said it yourself: you don't sell. That makes anything you post uninformed on the subject of why things are made. I've been 3D content for over 8 years, and with that I speak with a lot of vendors that make content.. so that makes my post totally informed.

Again, you aren't listening. What you may consider artificial is very real to a vendor has to pay their rent. This is simple supply and demand, and that market revolves around people paying for something that's being demanded, and suppliers making things that they get a return on their investment. It makes sense that if there is less of something made, it's because no one is making enough money to cover their investment.

That said, you don't understand how this market works. As I've said, I've been selling content for 8 years now and hear stories of vendors listening to customers that don't know how the market works and makes something that a tiny number buys, or it gets wishlisted which is the same as people not buying it.. then that vendor has to figure out how to eat for that month... or run the risk of eviction. That's the reality.. nothing artificial about it. Vendors, with the thin margins of making content, has to be smart with their choices.

I'll suggest to you in the future to actually do the research before posting these type of posts to you can understand how simple supply/demand works because I actually do this, or better yet, you can become a vendor as well and you can learn all this first hand.