Forum: Virtual World Dynamics


Subject: Hair Import Does Not Wait for OBJ Creation

Leonides02 opened this issue on Apr 03, 2018 ยท 16 posts


VirtualWorldDynamics posted Tue, 03 April 2018 at 4:42 PM

Hello,

I never use this hair but you are right, Daz's new hairs are very difficult to import.

@Leonides02: I suppose you import this hair in base resolution. Tails are difficult to simulate in the program. I want to write a function which will automatically reduce the springs count. I think it will be the best way in the future. Even better than the 64 bits program. With a 64 bits program, it would be possible to import 100 millions springs but the computing time would be very high even with the GPU version. I would like to define a maximum value to 20 millions springs. The GPU version has the advantage to have a time limit set to 60 sec. This helps to import the hair. If you are interested by the GPU version, I can send it to you if you give me a email address.

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