Forum: Virtual World Dynamics


Subject: Restarting the development of VWD

VirtualWorldDynamics opened this issue on Jan 24, 2018 ยท 306 posts


Surody posted Sat, 14 April 2018 at 4:03 PM

VirtualWorldDynamics posted at 4:02PM Sat, 14 April 2018 - #4328319

I forgot to ask you a question.

The current GPU version only works with one collision object. I want to correct this issue but OpenCL don't manage complex arrays. It is necessary to define all the elements of a collision object independently. So I want to limit the number of collision objects in the program... for GPU and for the CPU. Do you think it would be fine a have this limitation defined to 3. I think this allows to create all the simulations but I prefer to have your opinion.

How do professionals programs like Maya, Cinema 4D etc. do it? Do they even use openGL?